Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iPohr-bRBwP-rk72M-meJhB-y9qBE | 14/17/12 | 85.7 | 1.09 | 2026-07-03 20:51:08 Β· 31m 11s | |
| CSGO-LDQGd-9ZfkY-X56mG-tptaF-dTQNN | 12/17/5 | 79.4 | 0.91 | 2026-06-28 11:31:13 Β· 26m 34s | |
| CSGO-vYQka-Rwp8M-psMHo-XXED4-8LhWA | 19/8/7 | 91.6 | 1.61 | 2026-06-13 19:04:26 Β· 33m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.