Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CLWZ3-ORFeD-u5BkC-NFGkJ-fnnYF | 14/15/4 | 63.6 | 0.97 | 2026-07-08 20:48:04 · 35m 14s | |
| CSGO-OWmKz-HPi85-ruz3O-Th9Ch-its4N | 20/17/5 | 91.6 | 1.27 | 2026-06-29 16:08:03 · 39m 18s | |
| CSGO-Zaaxa-8wsNs-8H7bq-4D5yd-wErmJ | 20/14/10 | 105.3 | 1.56 | 2026-06-27 21:15:00 · 29m 19s | |
| CSGO-9TvtZ-ZFxtd-UxFrZ-DTszO-xbjsF | 29/12/4 | 130.2 | 1.94 | 2026-06-17 17:19:15 · 32m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.