Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OBuLq-CUYSd-w98qW-WZPdh-DFAkE | 12/18/4 | 71.5 | 0.74 | 2026-07-05 13:31:43 · 35m 56s | |
| CSGO-jhs2B-c3k7m-3KWHL-9u7JV-Y7edJ | 7/19/5 | 40.2 | 0.43 | 2026-07-05 12:40:39 · 36m 51s | |
| CSGO-3NtGC-akoU6-w7GCD-FGSBC-vT88F | 15/8/3 | 81.6 | 1.46 | 2026-06-13 14:43:14 · 22m 39s | |
| CSGO-nrAb7-MWDbP-pCBpx-auQaN-tGvjN | 13/12/5 | 89.4 | 1.26 | 2026-06-13 09:43:56 · 25m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.