Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-snDyk-BUCwU-vyevX-pcSAR-XSUnB | 19/17/5 | 116.8 | 1.37 | 2026-07-04 12:52:49 · 27m 38s | |
| CSGO-5PUDW-BdFmL-spVdO-eyqH9-ipxMM | 23/17/4 | 96.2 | 1.35 | 2026-07-03 15:05:55 · 37m 16s | |
| CSGO-JwUz5-KMJfY-AUPKN-EfohB-Q9jbN | 18/20/4 | 79.6 | 0.96 | 2026-07-03 14:13:00 · 35m 3s | |
| CSGO-czmY5-Omn58-rR8Tu-bumYL-Vb37M | 12/9/1 | 75.8 | 1.28 | 2026-07-03 13:48:14 · 20m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.