Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-okfWh-uFzAw-4jRQi-m6Zcd-L5WwP | 11/19/6 | 49.8 | 0.80 | 2026-07-06 19:13:15 · 37m 38s | |
| CSGO-wch6v-yb6if-NoXiM-hAapJ-CSWsO | 13/17/0 | 62.6 | 0.75 | 2026-07-02 18:19:10 · 31m 28s | |
| CSGO-nQYrd-iSmOh-rfbbD-tvYhk-WNmkP | 8/10/3 | 76.4 | 0.96 | 2026-07-02 17:29:52 · 20m 19s | |
| CSGO-C6PNX-xrKFA-9iOYZ-NdO4X-jkiaB | 20/20/8 | 85.8 | 1.07 | 2026-06-09 19:25:20 · 50m 30s | |
| CSGO-kZp65-RSBTe-OnqNG-EKUAY-8vKjC | 20/11/3 | 111.6 | 1.74 | 2026-06-09 18:55:59 · 24m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.