Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MYVUw-5yYZH-jO889-ACJUz-mVt8O | 12/19/2 | 41.5 | 0.52 | 2026-07-03 20:41:11 · 40m 21s | |
| CSGO-hcjXx-ObKf4-aAV2k-cc6Vw-fVt8O | 11/14/3 | 59.5 | 0.88 | 2026-06-28 19:34:46 · 38m 19s | |
| CSGO-MJwpT-dkBai-Vwyu9-zdEdf-YYmQD | 10/18/6 | 61.9 | 0.72 | 2026-06-28 18:50:42 · 37m 27s | |
| CSGO-oSv2Q-QsciA-64Kex-F8Ppu-z2dOQ | 11/22/7 | 60.1 | 0.53 | 2026-06-25 19:12:03 · 39m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.