Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ry6yn-2v9No-4z8UO-VboC3-dBLDR | 30/20/5 | 96.1 | 1.43 | 2026-07-03 22:30:05 · 59m 12s | |
| CSGO-et9Ne-uNo9Z-5VxYn-WXmce-OjvvE | 21/21/5 | 73.1 | 1.08 | 2026-07-03 03:58:54 · 55m 34s | |
| CSGO-UFbBp-Ko4PV-bhqk8-6XmAj-AZQhG | 14/20/9 | 68.6 | 0.87 | 2026-06-28 15:10:41 · 39m 58s | |
| CSGO-MeazR-ER4d5-zYV2K-cqse5-2pmwG | 14/16/5 | 69.5 | 0.97 | 2026-06-23 17:39:44 · 40m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.