Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hdmKt-A5ncs-eUULz-tWkLk-wDe4D | 19/14/4 | 81.5 | 1.31 | 2026-07-03 23:01:14 · 34m 24s | |
| CSGO-khOkE-3HDWU-5tbNC-j4Kaw-RWjXM | 19/19/5 | 96.1 | 1.14 | 2026-06-28 15:19:37 · 40m 2s | |
| CSGO-bGMRt-QBEeA-zxnRT-zjx2U-XQaYO | 18/20/11 | 76.1 | 1.07 | 2026-06-28 13:37:56 · 52m 12s | |
| CSGO-YTA3u-tERyE-kNKU7-UrYi3-xLqRP | 12/8/4 | 85.9 | 1.31 | 2026-06-11 20:21:45 · 22m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.