Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6SbMs-jOm3e-jfeCj-vRPdP-6wJoD | 13/17/3 | 75.7 | 0.88 | 2026-07-06 18:36:17 · 38m 33s | |
| CSGO-zVtzh-CFkd7-uk6dW-TSh33-C2WPA | 19/10/7 | 103.9 | 1.70 | 2026-07-02 21:58:06 · 27m 32s | |
| CSGO-TaE2Y-XQSj3-SALPw-XQOaL-Lbj9Q | 14/17/3 | 80.7 | 0.90 | 2026-06-28 21:58:26 · 34m 26s | |
| CSGO-Nm2ph-2ykxE-TVGYX-MT8Ax-pWX9G | 23/18/4 | 90.1 | 1.29 | 2026-06-28 21:14:33 · 38m 2s | |
| CSGO-KoWva-YM4fn-mL5Le-eCMBD-cdm2H | 15/19/1 | 70.1 | 0.88 | 2026-06-16 20:37:23 · 39m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.