Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UMrpC-bBDtE-v7hYP-kheZk-7XmfO | 13/11/3 | 54.7 | 1.12 | 2026-07-03 15:16:33 · 27m 46s | |
| CSGO-xNzSH-i8uyD-us2T3-TRNW6-tUD3J | 5/7/3 | 95.9 | 0.95 | 2026-06-27 13:35:30 · 15m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.