Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zq6n4-QJwsm-Ypyh5-6KRhy-GMd3K | 22/22/4 | 80.4 | 1.09 | 2026-07-02 17:57:00 · 50m 45s | |
| CSGO-ZsmCD-RPTxz-FfPui-B6kAB-3oZEC | 14/18/2 | 63.5 | 0.78 | 2026-06-28 17:41:58 · 35m 37s | |
| CSGO-uZpSu-iView-LDRLU-SVx2K-LJiPK | 23/14/6 | 112.7 | 1.67 | 2026-06-28 14:33:03 · 34m 2s | |
| CSGO-QRUYw-a5OAF-uJ23R-OAfiV-FaFSQ | 14/21/10 | 94.0 | 1.05 | 2026-06-20 22:06:41 · 37m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.