Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4N52n-cG5Ah-33uMz-GkLNo-AYEyB | 20/17/9 | 112.7 | 1.33 | 2026-06-30 20:43:01 · 43m 40s | |
| CSGO-FXu6U-E2vue-5ZxMs-Yys3L-xH2cQ | 21/14/10 | 128.9 | 1.81 | 2026-06-27 19:25:01 · 28m 45s | |
| CSGO-mDaXV-mTjnx-UDbCw-cqoPY-oQtWK | 22/18/4 | 97.1 | 1.31 | 2026-06-12 19:28:05 · 41m 6s | |
| CSGO-6S76S-txqCN-dm2ry-oTJ7H-ixnkP | 9/14/4 | 84.2 | 0.72 | 2026-06-12 18:57:55 · 26m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.