Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mVOui-xYpNf-4QhAZ-E3znm-dhLfN | 27/19/9 | 110.2 | 1.45 | 2026-06-29 20:26:46 · 53m 51s | |
| CSGO-eSE3n-GEXQJ-Kd3b7-LmC7u-rVC7K | 22/15/4 | 98.1 | 1.49 | 2026-06-27 20:38:16 · 24m 18s | |
| CSGO-Sbofo-mpY9O-KZHbJ-L54Ka-cF95Q | 13/13/6 | 98.5 | 1.25 | 2026-06-27 20:09:27 · 20m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.