Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tehpd-ibaiF-TFiFP-d22rN-AoaAB | 14/15/0 | 70.3 | 0.80 | 2026-07-03 19:23:51 · 32m 5s | |
| CSGO-z43E3-Utff6-umfAD-RdbTG-hxfvN | 18/10/4 | 69.8 | 1.51 | 2026-07-03 05:39:15 · 27m 50s | |
| CSGO-J9O6q-VxfFk-NWwx2-Zn3sX-jkiaB | 14/17/4 | 80.5 | 1.08 | 2026-06-28 15:06:34 · 30m 28s | |
| CSGO-C3jLC-GUM8P-xrzZm-h2mO9-upNAK | 13/23/13 | 73.4 | 0.74 | 2026-06-27 22:57:07 · 54m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.