Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjfup-dbtCp-OX98f-kiBEu-4f4NF | 14/16/3 | 90.0 | 1.09 | 2026-06-09 19:31:50 · 22m 55s | |
| CSGO-qo8Bn-UmGV6-wS3Z9-XqVt9-tdTnB | 8/15/2 | 57.0 | 0.62 | 2026-06-09 18:59:52 · 29m 14s | |
| CSGO-afBsz-nYTq4-nzUKj-zbjxM-dSEdH | 19/14/3 | 94.6 | 1.45 | 2026-06-09 18:17:51 · 29m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.