Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tH4uJ-aFFoE-hq42Y-TVw8A-8TryM | 16/12/5 | 81.0 | 1.24 | 2026-07-07 17:59:03 · 26m 22s | |
| CSGO-jDO2F-e2FxQ-zpvPi-bRCaA-eosSJ | 4/17/5 | 37.9 | 0.23 | 2026-06-29 11:18:04 · 25m 11s | |
| CSGO-uMEw4-SQ3a3-RWPxD-aqimW-EQM6H | 6/11/4 | 52.2 | 0.81 | 2026-06-21 09:20:18 · 31m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.