Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iPXrO-4sNYy-vSemB-pXteS-AaFSQ | 12/20/7 | 64.4 | 0.74 | 2026-06-27 20:17:20 · 37m 15s | |
| CSGO-aiHDz-dNKmF-KDwAk-Xrcwi-c49oF | 6/14/4 | 57.7 | 0.68 | 2026-06-20 21:26:32 · 23m 47s | |
| CSGO-oEpRZ-eyOvU-LXOMV-N2H22-tezYP | 22/12/4 | 114.6 | 1.59 | 2026-06-16 21:40:47 · 34m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.