Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2JDM4-yD4fk-yuR8i-XDdps-JfX2Q | 11/5/4 | 68.7 | 1.31 | 2026-07-05 19:45:06 · 20m 37s | |
| CSGO-paXOP-f6td8-8zAHE-GKUMD-4of4D | 9/16/5 | 65.5 | 0.74 | 2026-07-03 16:55:38 · 28m 58s | |
| CSGO-aeEH9-ApkKm-RQRjN-pnqYG-jcy6A | 16/10/5 | 105.8 | 1.51 | 2026-07-02 20:07:52 · 20m 34s | |
| CSGO-fSCn8-Mp67h-TQOGY-kjHvQ-rHHnK | 22/11/6 | 110.6 | 1.60 | 2026-07-02 17:53:01 · 36m 41s | |
| CSGO-tnxaA-V4rN4-fjJFf-w9QnA-udTnB | 15/12/4 | 79.2 | 1.20 | 2026-06-22 08:16:50 · 30m 47s | |
| CSGO-cj6F7-YTzrd-BFZTv-JPW2h-6i8LK | 10/13/4 | 55.5 | 0.86 | 2026-06-17 07:35:19 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.