Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q7Tdi-Kdd9S-NmcCX-k3Ehm-tNTWJ | 6/14/4 | 64.6 | 0.50 | 2026-07-04 22:02:18 · 22m 24s | |
| CSGO-bnf4j-sN8Y5-3HEfc-AC5b6-izQqJ | 10/19/2 | 60.9 | 0.65 | 2026-07-03 23:14:31 · 30m 34s | |
| CSGO-cUkwX-xrN2y-CfaOp-ZmEmF-CUQ7B | 8/15/3 | 57.4 | 0.61 | 2026-07-03 20:59:47 · 29m 29s | |
| CSGO-jFGzJ-whQ9C-vYnsd-mqrJW-jvV9G | 7/13/5 | 50.3 | 0.73 | 2026-06-27 23:23:25 · 28m 25s | |
| CSGO-QOYwn-cykza-omniS-FUa45-2dKTK | 12/16/4 | 63.5 | 0.81 | 2026-06-26 20:43:04 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.