Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5K5nZ-MeH2S-jQ7WB-YjPBn-Piq3B | 17/11/10 | 126.0 | 1.72 | 2026-07-04 17:42:26 · 29m 9s | |
| CSGO-YTKfz-YhNDH-T9PA6-CUPKi-xY2tJ | 22/19/7 | 82.3 | 1.24 | 2026-07-03 16:20:41 · 46m 55s | |
| CSGO-TAkrh-EnYAs-Z2WrJ-SGqsQ-tm7SA | 19/16/8 | 95.7 | 1.32 | 2026-07-01 18:40:10 · 40m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.