Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-quWUY-ZfcJ8-ytnyw-6wi2X-XZrKG | 12/16/3 | 82.4 | 0.90 | 2026-07-05 18:11:48 · 28m 44s | |
| CSGO-jDMho-PNBRy-YCtGD-qvHmJ-5naAB | 13/14/7 | 52.1 | 1.00 | 2026-07-02 18:21:42 · 42m 9s | |
| CSGO-sL3ES-QPyRH-43xRb-oTSFQ-7wPcF | 8/15/0 | 55.3 | 0.54 | 2026-06-27 13:40:45 · 25m 41s | |
| CSGO-GYqhb-Qy3th-vqBiF-Oxwey-CfoAL | 9/17/6 | 59.4 | 0.60 | 2026-06-22 21:20:12 · 36m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.