Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nibkQ-8POOz-HqCAD-QjdFU-A7QBD | 5/20/6 | 46.7 | 0.37 | 2026-07-06 18:24:56 · 37m 0s | |
| CSGO-Zb9Mf-YQV3K-THQhx-xar72-KeS8N | 15/17/5 | 65.1 | 1.03 | 2026-07-04 22:30:14 · 36m 6s | |
| CSGO-ObKwK-RzYYR-twsbJ-3DCuv-zqrqK | 17/21/5 | 57.6 | 0.75 | 2026-07-04 19:33:52 · 56m 51s | |
| CSGO-2NuLZ-VRQz2-GwVvt-XN79a-YE4BO | 13/4/3 | 85.3 | 1.61 | 2026-07-03 20:14:26 · 20m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.