76561198027376258
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.1%Peak single-match outcome anomaly 15.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 12 analyzed matches reads as variance, not a pattern.
4.9% of kills through walls across 12 analyzed matches (penalty scales above 4%)
9% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 9 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QiaRb-UFJmY-b6r9S-jMpwD-DyLDR | 5/17/6 | 56.4 | 0.47 | 2026-07-05 15:19:51 · 28m 48s | |
| CSGO-LFXDW-h6khP-uZE3Y-HGFhO-x7D7K | 15/14/3 | 76.8 | 1.04 | 2026-07-05 13:52:14 · 35m 40s | |
| CSGO-sYX9j-UbF2v-awvqL-ENc9R-aRFZG | 10/6/3 | 62.3 | 1.26 | 2026-07-02 17:10:32 · 24m 58s | |
| CSGO-sbZLv-G2rmM-eMAyM-rkJpO-6wJoD | 9/10/8 | 79.8 | 1.11 | 2026-06-14 12:04:55 · 25m 6s | |
| CSGO-ZPe7o-vnmrx-au9vR-b29Rf-qPuSJ | 15/19/7 | 92.0 | 0.95 | 2026-06-10 17:44:51 · 34m 16s | |
| CSGO-46p5Q-CdxLz-F7hZW-ckOLq-8sakF | 22/17/9 | 107.3 | 1.51 | 2026-06-10 17:08:49 · 31m 25s | |
| CSGO-H9n79-uZZzK-F9iyh-SiqcG-wwqVQ | 12/17/7 | 70.2 | 1.01 | 2026-06-08 18:40:16 · 29m 41s | |
| CSGO-M6rom-UsMfo-fttLJ-P8VFh-mj5ZJ | 14/17/4 | 81.2 | 1.08 | 2026-06-08 17:54:55 · 36m 39s | |
| CSGO-7SKcW-GDPQs-ZHQbt-Ld6Sc-ztZpG | 13/13/6 | 69.1 | 1.07 | 2026-06-08 17:06:38 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.