Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zJ9kw-mQGbM-3hu23-Lmcnt-b2VjM | 10/10/2 | 80.4 | 1.04 | 2026-07-03 22:23:46 · 14m 30s | |
| CSGO-uoRkS-iJnHP-dmCz8-bQmQe-2ZeuB | 14/15/6 | 89.6 | 1.09 | 2026-07-03 21:52:45 · 28m 16s | |
| CSGO-m3PdO-Pzzd9-sH49A-Xs6u4-zpe8E | 11/15/3 | 67.1 | 0.90 | 2026-07-03 21:20:02 · 26m 30s | |
| CSGO-kvmKZ-Kkmj8-u8nSS-hkQY9-xo8vO | 11/17/8 | 65.0 | 0.93 | 2026-07-02 21:36:48 · 32m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.