Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FpDxq-OELMf-p2aMf-mY4ww-pWX9G | 10/15/1 | 63.0 | 0.69 | 2026-07-01 21:54:17 · 29m 53s | |
| CSGO-RHfNG-9zSAs-PR7vO-hrn38-upNAK | 12/18/3 | 57.9 | 0.76 | 2026-06-29 20:26:27 · 40m 6s | |
| CSGO-bNqYG-wVkpt-tF2J3-4K9fo-jsnAL | 30/19/7 | 99.7 | 1.59 | 2026-06-26 18:42:09 · 45m 52s | |
| CSGO-LwQiq-bwotn-BPqin-TqKV2-KquaL | 15/8/1 | 68.4 | 1.42 | 2026-06-17 09:07:24 · 29m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.