Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d97XU-7MCYJ-P5pHV-kVof3-9L9PL | 21/16/5 | 82.6 | 1.27 | 2026-07-02 17:27:17 · 41m 52s | |
| CSGO-LkGpi-HmWbE-Bfj9u-wzGKS-QwSOG | 14/20/7 | 57.9 | 0.80 | 2026-06-29 18:49:47 · 52m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.