Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5rFbT-8WToF-fHhMq-yPqSw-sCHCF | 14/10/2 | 75.3 | 1.18 | 2026-07-06 19:49:19 · 30m 53s | |
| CSGO-RhLY2-3eWkV-6spAL-eixZY-bFhCG | 13/19/7 | 77.0 | 0.90 | 2026-07-06 19:04:28 · 41m 40s | |
| CSGO-6G6uB-aKcHK-s4vSz-bkEMt-vWHzN | 17/12/6 | 105.7 | 1.54 | 2026-07-03 04:28:56 · 33m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.