Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kkVpG-cVbOt-Vr6bC-2ORdL-GcXTB | 19/18/2 | 87.6 | 1.21 | 2026-06-28 21:47:04 · 43m 13s | |
| CSGO-27TRp-R3GLZ-LzUEj-XdnL8-6KAMK | 13/13/1 | 76.7 | 0.95 | 2026-06-27 15:26:46 · 23m 17s | |
| CSGO-G7brm-vTqA3-CYVKi-p8HKq-PNv5G | 14/17/2 | 78.0 | 0.95 | 2026-06-18 21:11:42 · 33m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.