76561198027234014
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-8.9%Peak single-match outcome anomaly 28.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jYR2F-cOObL-pKK4e-AqT4R-AaFSQ | 21/18/7 | 93.5 | 1.37 | 2026-07-04 18:13:22 · 35m 44s | |
| CSGO-hu8qu-2SSBs-9heVP-bt6J5-ZympQ | 15/15/1 | 65.4 | 1.03 | 2026-07-04 17:18:20 · 39m 46s | |
| CSGO-5fE5k-CBNdH-k9fQ2-W9or5-EqbcP | 10/13/5 | 75.9 | 0.87 | 2026-07-01 15:30:25 · 32m 13s | |
| CSGO-oYMNm-KM4xr-ZidUD-UUDAV-M7pxA | 14/14/4 | 74.3 | 1.06 | 2026-06-30 17:13:00 · 28m 47s | |
| CSGO-dbx2m-xdQqf-YkBH5-CYWPL-q8tCQ | 16/9/9 | 122.3 | 1.76 | 2026-06-30 16:33:31 · 25m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.