Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tSrRb-QeXWa-SXrJA-jtSwo-Piq3B | 12/7/2 | 80.9 | 1.30 | 2026-07-04 17:40:36 Β· 23m 54s | |
| CSGO-NeRn6-Gzbi4-t6rTF-kxmkn-dhLfN | 15/18/8 | 81.3 | 1.01 | 2026-07-03 01:53:49 Β· 39m 11s | |
| CSGO-aXffX-ASwr4-dryVi-D6JZz-52DVF | 16/15/5 | 86.5 | 1.06 | 2026-06-29 17:31:37 Β· 36m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.