Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rdM6x-WVVKH-hOOaC-Cu4Tf-L5WwP | 15/19/5 | 88.2 | 0.93 | 2026-07-04 22:49:19 · 33m 29s | |
| CSGO-Fi2th-nhLDS-kUzsM-4F6G8-dAoQD | 20/14/2 | 119.5 | 1.53 | 2026-07-04 18:16:58 · 25m 57s | |
| CSGO-H5D23-pWWjx-4FY3F-tTB2L-mxF4C | 18/17/4 | 85.5 | 1.20 | 2026-06-28 17:41:37 · 34m 46s | |
| CSGO-eHKRD-4Cpud-r4qO6-GiayY-XZrKG | 18/15/0 | 86.4 | 1.12 | 2026-06-26 20:55:26 · 34m 9s | |
| CSGO-tcrjh-8k3yy-PYb6Z-hVmmZ-cvmHB | 18/16/4 | 102.6 | 1.30 | 2026-06-26 16:34:37 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.