Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GtekX-LZNPD-Y2J4o-bRAfu-B3bJD | 15/18/5 | 84.1 | 1.04 | 2026-06-25 20:41:46 · 40m 4s | |
| CSGO-HrM8k-nQqPN-oMebX-4o8e4-dp5BO | 8/14/3 | 65.6 | 0.67 | 2026-06-25 20:05:24 · 26m 57s | |
| CSGO-Y38oS-MdWAd-wHZz5-wrSRW-yadyC | 6/17/7 | 59.6 | 0.58 | 2026-06-24 20:01:11 · 32m 31s | |
| CSGO-5Ecaf-7jxsB-HAu2G-ndn5n-3h9GJ | 32/21/8 | 98.3 | 1.61 | 2026-06-18 18:28:38 · 48m 45s | |
| CSGO-XcOTq-BFejd-oEGhx-AykSx-OfX2Q | 7/14/2 | 62.1 | 0.64 | 2026-06-17 19:00:27 · 25m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.