Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uMEw4-SQ3a3-RWPxD-aqimW-EQM6H | 8/14/1 | 63.9 | 0.63 | 2026-06-21 09:20:18 · 31m 10s | |
| CSGO-tAwoG-LPHCD-HfGPN-GFz4e-SP7rN | 13/14/4 | 82.8 | 1.01 | 2026-06-21 08:49:17 · 25m 31s | |
| CSGO-TmXEM-FbFRY-Ow5zO-TjJLe-YjEuA | 7/15/4 | 53.9 | 0.50 | 2026-06-21 08:11:34 · 25m 36s | |
| CSGO-Nv9aa-EkXtE-WLTce-eOqjT-4kJ9P | 16/20/6 | 70.9 | 0.93 | 2026-06-21 06:20:39 · 42m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.