Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rn5X4-N5WAE-EajNv-okhTy-8pVoN | 8/14/1 | 57.7 | 0.61 | 2026-07-06 10:59:52 · 21m 27s | |
| CSGO-uVcev-3oOyY-Ovmpz-kco4f-DFAkE | 17/17/8 | 83.3 | 1.17 | 2026-06-29 18:23:53 · 39m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.