Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iBW4i-H3Vij-XwOqd-LBVwr-erhGH | 17/17/5 | 77.7 | 1.09 | 2026-07-03 02:03:45 · 38m 37s | |
| CSGO-HwkZ2-twEub-rRYHk-tUqTW-NvTKF | 7/16/2 | 57.3 | 0.50 | 2026-07-01 11:38:08 · 27m 13s | |
| CSGO-AbzaO-xW3Ed-itFqO-Fuj7n-eYsFF | 14/17/4 | 69.4 | 0.86 | 2026-06-28 17:11:59 · 32m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.