Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wKkj9-nc7NL-nvwxt-dL2j6-eVAHJ | 10/16/8 | 62.1 | 0.76 | 2026-07-01 20:03:55 · 34m 27s | |
| CSGO-Ak7ch-RzyxY-fvX6E-fWozq-iWRKF | 17/14/4 | 107.7 | 1.30 | 2026-06-29 06:26:42 · 31m 20s | |
| CSGO-zq5jy-jQvDV-VySjt-HfJoC-ox6iL | 9/15/5 | 48.7 | 0.78 | 2026-06-27 16:11:32 · 32m 47s | |
| CSGO-NTOrV-axZW2-55Zqi-sGbo3-8LhWA | 11/20/9 | 70.1 | 0.66 | 2026-06-22 21:55:44 · 31m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.