Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hKKtp-7d8RJ-GNif3-sBN9L-wHZkF | 14/12/3 | 78.8 | 1.14 | 2026-07-06 18:01:22 · 29m 13s | |
| CSGO-EOeov-MNfMe-7SYxh-JVOz8-pycuB | 20/17/9 | 88.0 | 1.32 | 2026-07-06 17:14:42 · 40m 40s | |
| CSGO-V78zU-LM5me-fruR9-aq9Rv-Y3kwG | 14/15/3 | 76.2 | 1.00 | 2026-06-30 18:05:23 · 32m 40s | |
| CSGO-4ccyF-BKhdm-sUYbD-nKC7f-WtTGQ | 21/17/3 | 81.9 | 1.17 | 2026-06-30 17:20:51 · 40m 50s | |
| CSGO-RD39B-Z2MXH-carkb-pLWcf-pipNO | 17/14/10 | 90.4 | 1.37 | 2026-06-30 16:42:18 · 34m 52s | |
| CSGO-94Rjk-A8puj-SqNe7-UUSpc-sOYQM | 17/18/6 | 83.9 | 1.15 | 2026-06-30 16:00:18 · 36m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.