Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RZ8nz-ELfHL-EAbiC-QGwpc-VQksF | 14/15/10 | 95.1 | 1.17 | 2026-07-06 09:14:29 · 35m 2s | |
| CSGO-EbhQ5-OmrmZ-92nyh-EXruH-YSEdH | 21/15/9 | 108.9 | 1.53 | 2026-07-05 13:14:50 · 33m 4s | |
| CSGO-MoRpy-BbXui-iyPLP-kK6Ps-QsXfE | 10/13/6 | 60.2 | 0.82 | 2026-07-03 11:28:29 · 36m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.