Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oPL7Y-NE7NW-SUtGS-qhxEo-nXWDJ | 29/21/9 | 109.8 | 1.49 | 2026-07-06 08:15:57 Β· 46m 49s | |
| CSGO-3jN4k-3euHC-UxfPk-aCtjV-yueiK | 14/17/4 | 64.6 | 0.93 | 2026-07-05 11:15:24 Β· 35m 3s | |
| CSGO-3UCWn-RFh3v-BPhz2-iQ9Of-CQVPA | 13/18/8 | 80.5 | 0.96 | 2026-06-26 17:33:01 Β· 39m 18s | |
| CSGO-743uF-xP3To-vdNCc-rKVaK-wS3ED | 16/13/5 | 74.1 | 1.21 | 2026-06-26 16:55:16 Β· 34m 2s | |
| CSGO-WNAm9-F2FvT-SR8vO-PjGGF-k8tCQ | 9/16/7 | 77.5 | 0.83 | 2026-06-24 12:09:02 Β· 28m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.