Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JPqM8-rLod4-VieFo-jkWFe-U5O3A | 14/12/8 | 94.4 | 1.37 | 2026-07-03 09:47:54 · 31m 21s | |
| CSGO-DPMze-Yhe9N-vXQSv-iyGtH-KxXHK | 9/14/6 | 70.2 | 0.83 | 2026-07-03 02:38:52 · 28m 48s | |
| CSGO-iGxDZ-esFnp-xCsqt-b9oHA-id5yD | 13/10/10 | 73.0 | 1.30 | 2026-07-02 09:21:46 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.