Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yFUrU-c9Dzd-FSXoZ-7pRGp-HDpcG | 18/14/0 | 80.1 | 1.23 | 2026-07-02 19:24:48 · 40m 19s | |
| CSGO-yNhoD-KhM9E-XRcEQ-OnJ3D-kyLwF | 7/23/6 | 35.7 | 0.40 | 2026-06-27 21:55:17 · 51m 10s | |
| CSGO-86HKz-KTjDj-5YJDU-XN4Gq-u2dOQ | 16/7/2 | 97.7 | 1.60 | 2026-06-27 20:05:34 · 28m 8s | |
| CSGO-V8VQP-UAVNN-EPKOR-dw9ku-EhMMB | 17/15/4 | 78.3 | 1.17 | 2026-06-27 19:23:48 · 35m 47s | |
| CSGO-8qxip-s5bji-nwNW6-JcbT8-LpphH | 10/16/4 | 67.4 | 0.73 | 2026-06-26 12:22:12 · 29m 53s | |
| CSGO-S775D-xajRN-f9KDe-UeyAM-xH2cQ | 13/19/4 | 59.8 | 0.80 | 2026-06-26 11:25:29 · 37m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.