Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2tLNU-2kirh-5vu7c-Lyn3O-LmztJ | 7/5/4 | 81.3 | 1.31 | 2026-07-06 03:33:44 · 16m 52s | |
| CSGO-3vzDf-FupQA-BepNn-nO3Ze-CY5dK | 17/11/6 | 69.2 | 1.43 | 2026-07-04 03:38:02 · 31m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.