Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mRKrT-kEtUT-E9ZTN-6vSko-uC8rN | 14/14/0 | 71.4 | 1.03 | 2026-06-27 16:38:42 · 35m 10s | |
| CSGO-frFJ5-EMLaO-o5cAt-8PsRJ-GoL2G | 13/10/4 | 76.7 | 1.19 | 2026-06-27 16:05:17 · 29m 28s | |
| CSGO-uDdPy-SjNMc-UZuPE-3hQcW-J6BxH | 10/10/4 | 57.4 | 1.03 | 2026-06-07 19:18:34 · 25m 16s | |
| CSGO-YvWav-E2kjR-SDAyS-oQLrj-PtcZH | 20/16/7 | 80.3 | 1.27 | 2026-06-07 18:37:01 · 34m 32s | |
| CSGO-wjvDm-QFjnT-C6PNd-YakRR-ybqhH | 9/15/4 | 66.7 | 0.74 | 2026-06-07 18:09:51 · 23m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.