Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eh23L-tMUHr-zCB8y-siaSF-v8CBM | 25/13/6 | 88.7 | 1.59 | 2026-07-01 19:08:30 · 42m 24s | |
| CSGO-MCyrK-8yr5M-bq74u-whOz3-ZqDZG | 9/15/3 | 63.0 | 0.73 | 2026-06-29 21:22:55 · 26m 1s | |
| CSGO-ZkknO-3S4H9-7ZJTR-Oxpfk-dhLfN | 37/18/3 | 102.4 | 1.71 | 2026-06-25 19:39:54 · 50m 24s | |
| CSGO-waEEW-wvOvE-PECH3-7FmWQ-PRqmJ | 17/11/5 | 86.5 | 1.34 | 2026-06-24 20:40:36 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.