Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MyQpt-99tU2-T9L3G-4JQnQ-LmztJ | 15/8/2 | 66.2 | 1.45 | 2026-07-04 20:23:00 · 29m 23s | |
| CSGO-78oKe-jLaac-pd5cv-ybtAY-cF95Q | 8/14/3 | 69.7 | 0.76 | 2026-06-27 21:01:01 · 24m 56s | |
| CSGO-5VRNx-cix92-ciQcC-KqXdA-JoBhP | 16/21/9 | 56.9 | 0.82 | 2026-06-12 16:57:36 · 56m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.