Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZZS5p-FYyYG-K6K6F-D4TaK-tncFO | 16/17/6 | 90.1 | 1.17 | 2026-07-04 21:31:53 · 33m 52s | |
| CSGO-dcquc-QoFCD-P3cYp-fGfHE-scvaL | 18/19/4 | 83.4 | 1.06 | 2026-07-02 19:24:14 · 47m 52s | |
| CSGO-tn7TT-AVSaD-3CcxQ-XiFEY-kZhzO | 15/16/4 | 70.9 | 1.04 | 2026-06-22 16:25:59 · 34m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.