Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XoDZC-GH7pj-BjKhM-qdqfe-REDVF | 6/13/4 | 36.2 | 0.35 | 2026-07-07 18:15:08 · 31m 23s | |
| CSGO-L8ksW-ae9i2-dC7TG-yZhUz-KquaL | 11/13/5 | 73.4 | 0.99 | 2026-07-07 16:52:54 · 24m 39s | |
| CSGO-nDhVY-YK2Dq-hZRMp-ZK2sR-7mw9H | 17/18/8 | 75.3 | 1.16 | 2026-07-06 14:45:07 · 32m 47s | |
| CSGO-e4Qmo-Dmsbc-K8WA6-M8c2w-QMqBE | 13/14/4 | 75.4 | 1.06 | 2026-07-06 14:08:28 · 31m 59s | |
| CSGO-pZKsa-R5pHF-FrPtv-WWzVo-x3JPJ | 14/12/3 | 70.5 | 1.17 | 2026-07-04 19:49:52 · 24m 50s | |
| CSGO-bF86o-L7866-MqVmb-vSwPR-mG64E | 18/23/4 | 62.1 | 0.87 | 2026-07-03 01:38:46 · 44m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.