Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JFFAp-nK9tC-wNq4p-DvhQ5-zpe8E | 25/15/8 | 112.7 | 1.60 | 2026-07-03 18:14:10 · 39m 0s | |
| CSGO-YYOBG-GaCMU-Kz28t-XXhB3-D2xHL | 26/13/7 | 148.0 | 2.04 | 2026-07-03 17:41:45 · 27m 50s | |
| CSGO-fAeiG-cAv7t-BvG8O-tYvif-2XmfO | 20/18/5 | 100.3 | 1.24 | 2026-06-24 18:31:22 · 34m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.