Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2mhyU-nOhmW-rrztZ-8yHZJ-LdcNE | de_poseidon |
9/9/0 | 74.2 | 0.87 | 2026-07-02 20:50:27 · 10m 31s |
| CSGO-p48qc-8VQQ2-evvtY-q8Lfh-htRBD | de_poseidon |
3/10/1 | 54.8 | 0.26 | 2026-07-02 20:40:00 · 8m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.