Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ntVQT-kzVmO-6GXLE-8h996-9erdA | 14/14/6 | 71.6 | 1.13 | 2026-07-03 20:02:53 · 34m 53s | |
| CSGO-J8BPX-aLKGd-fQXVO-3yHpy-UqDZG | 12/10/6 | 86.3 | 1.26 | 2026-06-29 21:43:12 · 26m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.